The Hierarchy CANOE 2015

Featured image: Tim Mikula, Lee Boyes, Josephine Hendrick, Ian Pidgeon “There were moments of complete and utter catharsis for me in this performance. Moments where I sweat and closed off my body language. Moments where my hands shook and my palms sweat, moments where I wanted to scream, moments where I wanted to cry, moments […]

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Our Epic Future

Interactive Video Experience Created in partnership with Free Range Studios, Our Epic Future: Create It With Clean Energy is a fun fact-filled interactive video experience that allows users to explore three scenarios of the future: one dominated by fossil fuels, one by nuclear power, and the last by renewable energy. Guess which one is the […]

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Theater of War Story Points

The Theater of War: Soldiers & Citizens Tour presents readings of ancient Greek dramas to military and civilian communities as a catalyst for powerful discussions about the visible and invisible wounds of war. By presenting these plays to military and civilian audiences, the goal is to de-stigmatize psychological injury, increase awareness of post-deployment psychological health […]

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For the fifth and final season of the sci-fi web series FUTURESTATES, producer ITVS decided to reboot the series as an immersive, next-generation project. For the first time, it utilizes a shared storyworld between each of the individual films, a rich backstory, and an immersive web experience across multiple online platforms to tell a larger […]

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Immigrant Nation

Immigrant Nation is a new, interactive social enterprise. Its goal is to facilitate rich, cinematic storytelling among a diverse audience involved with American immigration – past, present, and future. In partnership with Murmur, Immigrant Nation is developing an online platform that will serve as the hub of activity, supported and complemented by a variety of […]

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Are You Fit to Serve

Web-based text-adventure game which coincided with the roll-out of the film Skyfall in Fall 2012.The game included a highly-scalable server architecture built on Amazon AWS. It is designed to handle any number of users, from 10 to 10 million. I architected the web-based software that manages player state through the game: including scoring, time-outs, success and failure and player communication. […]

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Pandemic 1.0

Lance Weiler‘s Pandemic 1.0 was an immersive experience at the Sundance 2011 Film Festival, involving mobile phones, a real world scavenger hunt for storyworld objects, NFC, Stickybits, Twitter, Gowalla, Facebook, and viral videos created by Sabi Films. I wrote the Mission Control software that ties all of this together. Mission Control uses various interactions from the sources above, […]

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